DANDAGAN
- KB
- Aug 22, 2024
- 1 min read
Updated: Aug 23, 2024
Unity | C# | Blender | Adobe Audition
2024
Perspective-switching bullet hell about blasting big 'bots. A focus for this project was to create a strong audio-visual identity - to that end, I was experimenting with low resolutions, dithering and 16-bit sound effects to create a crunchy pixelated aesthetic.
Made solo in 96 hours for the 2024 GMTK Game Jam. All assets used credited here.
Features
Pixelated, crunchy audio and visual design.
Snappy hard-cuts and visual sequences.
Custom bullet hell projectile spawner.
Extensive use of the observer pattern to set up and offer easy communication with game manager.