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DANDAGAN

  • KB
  • Aug 22, 2024
  • 1 min read

Updated: Aug 23, 2024

Unity | C# | Blender | Adobe Audition

2024



Perspective-switching bullet hell about blasting big 'bots. A focus for this project was to create a strong audio-visual identity - to that end, I was experimenting with low resolutions, dithering and 16-bit sound effects to create a crunchy pixelated aesthetic.


Made solo in 96 hours for the 2024 GMTK Game Jam. All assets used credited here.


Features

  • Pixelated, crunchy audio and visual design.

  • Snappy hard-cuts and visual sequences.

  • Custom bullet hell projectile spawner.

  • Extensive use of the observer pattern to set up and offer easy communication with game manager.



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